Wednesday, 25 January 2017

Rigging a catepillar track

Using blendshape and wire deformer ( curve for controlling vertices) to create a motion path for the catepillar track and formula provided for the speed.


Final Gather

Using the Final gather settings in the Mental Ray options and without lights, just using planes with ambient colors on i was able to provide fast result for these objects. Reflection of the light colour can be seen on the objects as well on the floor.




Global illumination

Using one spot light on rooftop of the room, and enabling mental ray and using global illumination i was able to provide colour bleeding of these objects. Photon intensity and number of photons and exponent values were played with before getting the proper accurate result. Photon intensity played a big role in ensuring the colour bleeding.


Simple room lighting

Using area lights and enabling mental ray in Maya 2014, i places several lights trying on objects and walls to reproduce accurate daylight in a room. Ambient occlusion was used as material and blackbody was used on the light to provide temperature from the light coming through the window.


Sunday, 15 January 2017

Run cycle

Run cycle done in stepped mode and after finishing with all poses, graph editor was used to ensure smooth transition of body mechanics as they move.



Friday, 6 January 2017

Toon Tree rigging

Rigging a toon tree in Maya 2014 by adding IK and FK controls. Dynamics also applied to the leaves and separate controls to enable or disable the dynamic simulation effects. Tree can also be stretched and squashed and world control has been given. All done in Maya 2014. Proper grouping is very important for proper animation and control of the tree.
Enjoy!


Thursday, 5 January 2017

Book rigging

Rigging a book on Maya. Using set driven keys to enable controls and skeleton binded to the book and the cover. Blendshapes have also been used on the loose pages as they turn and the book cover and its pages itself are blended as they open and close the transition happens. 



Tuesday, 3 January 2017

Dynamic character poses

Using various rigged characters and references of my own imagery i manipulated various part of the body using controls while trying to keep proper anatomy. 5 different dynamic poses were done in Maya 2014.






Monday, 2 January 2017

Walk cycle assignment - ultimate walker

Walk cycle of the ultimate walker character done in Maya 2014. For this assignment the contact pose and other keyposes were framed and infinity loop was set on in the Graph Editor. The curves were first set to stepped mode and to finish it was set to linear and curves were carefully smoothed where appropriate to provide a smooth walk of the character. Stretch and Squash were also slightly provided to the upper portion.