Tuesday, 13 December 2016

Table tennis Ball bounce 3D animation

Table tennis ball bouncing done in Maya 2014. Reference video used in order to know the motion trail of the ball. Graph editor has been used to provide rotation of the ball and the in between of the bounce.


3D table tennis ball bouncing in maya 2014:


Reference video:

Reference video of table tennis ball used in order to simulate the 3D ball movement and rotation in Maya.


Wednesday, 7 December 2016

Elephant Wheel Rig

Rigging an elephant. As it goes forward so does the wheels move along. 


Playblast in Maya 2014.

The ears have been oriented to move forward and a little bit backward and controls have been added to it. The tail also has been oriented constrained to rotate left and right and control has been given. (check out in playblast)

Master control to be able to scale, rotate and move away elephant to another position on the axis. Auto wheel can be either set to ON or OFF. When OFF separate controls have been constrained to each wheel.


Control to stretch and squash the elephant.


Tuesday, 6 December 2016

Bow and Arrow Rigging

Rigging of a classic bow and arrow. The bow will bend back a little when the string is pulled. Controls have been added for the string, the arrow and the bow and a world control.


Here the Master control has been used to to rotate the bow and arrow.


The String has been pulled back using a string control and the bow also bends a little.


Space switching has been set to WORLD. World enables the arrow to be separated from the bow.


Space switching has been set to String. The arrow will move along with the string when it is pulled back and forward.


World Control has been used to scale, rotate and move the bow and arrow to another location.

Friday, 2 December 2016

Wooden Toy Box Rigging

Rigging a wooden toy box. Parent , Orient, Point and locators have been used in order to be able to make the caterpillar move from rotation of the control crank. The control crank rotates along with the shaft which in turns rotate the Cam which appear to make the follower move up and down and from the follower goes the caterpillar parts moving up and down.



Point constraint used on the follower(parent) and the body part(child).


For Cam and the locator parent constraint has been used .


On the left side in the outline we can see the constraints that have been applied to the Cam, shaft and Follower. Shaft controls Cam by orient constraint, Follower is controlled by point constraint.


Control crank is the parent and when rotated all other pieces start to work and final result give the up and down movement of the catepillar.


Master control enables to scale, rotate and move the whole wooden toy box anywhere in the scene.