Geo character was rigged using skeletons and bind skin and paint skin weight and controls added using constraints and attributes to it. Mirror joint and IK / FK switching also used.
Rigging the legs. IK handles added and knee controls were also added.
Attributes were added for the toe, ankle, toe roll for the leg control.
Arms and fingers were also rigged and extra arm controls were added to it.
Controls for each fingers added as well as for the arms.
Controls added to bend the spine using rotation axis. The hip control twist and hip control provides various movement of the hip and other FK controls for the upper spine.
Blendshape was used for the facial expression. Controls were seperately addded for the movement of the eyes and the eyebrows and as well for the mouth to open and close in various ways.
Complete setup of the character using IK and FK to control.












