Decomposing the render into various components at the material level for render passes.
All objects were set on different layers. Render Layers
MasterBeauty, Diffuse, Beauty, Refraction, Shadow and Reflection were mainly attribued to several passes. Final Gather was enabled and ambien occlusion was also given.
After rendering was done in Maya 2014. all the respective files were imported into Adobe After Effects where they were composed and blended accordingly for suitable arrangement.
Final Output





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