Tuesday, 13 December 2016

Table tennis Ball bounce 3D animation

Table tennis ball bouncing done in Maya 2014. Reference video used in order to know the motion trail of the ball. Graph editor has been used to provide rotation of the ball and the in between of the bounce.


3D table tennis ball bouncing in maya 2014:


Reference video:

Reference video of table tennis ball used in order to simulate the 3D ball movement and rotation in Maya.


Wednesday, 7 December 2016

Elephant Wheel Rig

Rigging an elephant. As it goes forward so does the wheels move along. 


Playblast in Maya 2014.

The ears have been oriented to move forward and a little bit backward and controls have been added to it. The tail also has been oriented constrained to rotate left and right and control has been given. (check out in playblast)

Master control to be able to scale, rotate and move away elephant to another position on the axis. Auto wheel can be either set to ON or OFF. When OFF separate controls have been constrained to each wheel.


Control to stretch and squash the elephant.


Tuesday, 6 December 2016

Bow and Arrow Rigging

Rigging of a classic bow and arrow. The bow will bend back a little when the string is pulled. Controls have been added for the string, the arrow and the bow and a world control.


Here the Master control has been used to to rotate the bow and arrow.


The String has been pulled back using a string control and the bow also bends a little.


Space switching has been set to WORLD. World enables the arrow to be separated from the bow.


Space switching has been set to String. The arrow will move along with the string when it is pulled back and forward.


World Control has been used to scale, rotate and move the bow and arrow to another location.

Friday, 2 December 2016

Wooden Toy Box Rigging

Rigging a wooden toy box. Parent , Orient, Point and locators have been used in order to be able to make the caterpillar move from rotation of the control crank. The control crank rotates along with the shaft which in turns rotate the Cam which appear to make the follower move up and down and from the follower goes the caterpillar parts moving up and down.



Point constraint used on the follower(parent) and the body part(child).


For Cam and the locator parent constraint has been used .


On the left side in the outline we can see the constraints that have been applied to the Cam, shaft and Follower. Shaft controls Cam by orient constraint, Follower is controlled by point constraint.


Control crank is the parent and when rotated all other pieces start to work and final result give the up and down movement of the catepillar.


Master control enables to scale, rotate and move the whole wooden toy box anywhere in the scene.

Friday, 25 November 2016

Juice Box Rigging

A juice box and its straw rigged in Maya 2014. Very useful in advertising to attract young group age when you bring alive the juice box. Below you can find several tests done on the product and refer to the outliner and attribute for more information about the controls precisely.

Bending the juice box is done using Set Driven keys. Controlled by a box curved, it can bend left and right. When axis values are set to zero, it gets back to its original proportion.


Jiggle has been applied to the straw. When juice box is animated for eg moving from left to right at a certain speed, as it stops the straw will shake almost on the top as a result of the friction force.


Limit informations has been provided to the control box of the juice box which can twist by rotating, bend by translating values of Y and stretch and squash on values of Translate X.


Sipping action has been added to the straw. - a bulge which can move along the straw path. Even if the product is scaled, the ratio will be maintained.

Juice box is squashed. See on the right in attributes.


Here product is stretched, twisted and squashed at the same time using the box control.


Juice box has been scaled up and moved away from the 0 axis. With the master control you can resize and move away and rotate in any direction the juice box while the juice box and its straw are locked.


Monday, 21 November 2016

Ball Rigging

Rigging a ball in Autodesk Maya 2014. stretching and squashing of the ball is controlled using a separate control arrow shape and the polygon ball is locked and a ball world control(curve) to re-align the position of the ball and its assigned controls.

Limit information has been provided for the arrow control slider which can move only along the Y-axis till the ball gets either fully stretched or squashed. After ball is fully stretched or squashed the arrow stops moving.


The ball has been fully squashed and arrow stopped moving further down. 
In the attribute editor it can be noted SET DRIVEN KEY has been used to match Translate Y of the arrow with the deformer squash Factor (highlighted in red) of the ball. 
The Deformer squash handle has been hidden(see in outliner)
Low bound has been set to zero to hide low end of the deformer and to prevent ball from squashing below 0 value of the axis.


Ball gets fully stretched and arrow stops moving as soon as Translate Y reaches 12 and the Factor goes to 1.5 (see in the channel box)

Sunday, 11 September 2016

Sunday, 7 August 2016

Animation modelling: interior Layout of spaceship



Storyboard and colour script

Storyboard and colour script - Story is about a guy who gives food to his dog at his usual daily time but one day comes when he comes out and his dog is not to be seen for its food time. So the owner goes to search for his dog in the garden and to his surprise he finds his dog in the back garden behind a big tree where the dog has given birth to new puppies. The mood is set to loving as owner gets in contact with its dog.