Rigging a ball in Autodesk Maya 2014. stretching and squashing of the ball is controlled using a separate control arrow shape and the polygon ball is locked and a ball world control(curve) to re-align the position of the ball and its assigned controls.
Limit information has been provided for the arrow control slider which can move only along the Y-axis till the ball gets either fully stretched or squashed. After ball is fully stretched or squashed the arrow stops moving.
The ball has been fully squashed and arrow stopped moving further down.
In the attribute editor it can be noted SET DRIVEN KEY has been used to match Translate Y of the arrow with the deformer squash Factor (highlighted in red) of the ball.
The Deformer squash handle has been hidden(see in outliner)
Low bound has been set to zero to hide low end of the deformer and to prevent ball from squashing below 0 value of the axis.
Ball gets fully stretched and arrow stops moving as soon as Translate Y reaches 12 and the Factor goes to 1.5 (see in the channel box)
No comments:
Post a Comment